01Play a Climb
Fan-made demo with an original prompt bank. Boards are estimated in advance, not official survey data. Pick a theme and a challenge code, then choose a mode.
7 km
0 m
Climb complete
02What is Noillirk?
Everything here runs in reverse. A usual open-answer puzzle rewards the rare, clever response. This one asks the opposite: name the thing most people would say first. A little passenger rises into the sky on balloons, and the more common your answer, the higher it climbs.
Each prompt has a board of nine common answers compiled in advance. The number one answer reaches Sky High for 100 points, answers two to four reach Jet Stream for 64, five to nine reach Cloud Nine for 32, and anything off the board lands lower at 16, 8 or 4 depending on how many people would think of it. Seven prompts at 100 points each make a perfect 700-point climb, which reaches 14 km — from the forest floor, through the canopy and clouds, to the edge of space.
The fun is not in being clever. It is in guessing the crowd. "Charger" beats "car charger" because the broad, everyday word is what a hundred strangers would blurt out first. A witty, specific, or obscure answer is valid, but it barely leaves the ground. That inversion is why this kind of game is described as reverse trivia or a common-answer game.
There is more than one version of this idea in the wild. Some sites run seven prompts with 20 seconds each and six tiers; others run ten prompts with 30 seconds and a multiplier system. This fan guide follows the seven-prompt, 20-second, 700-point model so that every rule on this page is consistent and checkable.
03How to Play
Four steps, no account, no download. The whole climb takes about two minutes.
1 · Read the prompt
Open-ended, situational questions such as "What is the first thing people look for when a phone battery dies?" You have 20 seconds, shown as a live countdown bar.
2 · Think like the crowd
Answer for a typical person, not for yourself. Say the general word. The first obvious thought is usually the winner.
3 · Type one answer
An answer that does not fit is turned away with no penalty beyond the seconds you spent — you can retry while the clock runs. Pass or time out and the prompt scores zero.
4 · Watch the climb
Each accepted answer lands in one of six tiers and lifts the balloons. After seven prompts, review every answer and the top five on each board, then share your result.
04Scoring Tiers & Altitude
Six tiers. Only the single most common answer reaches Sky High. There is no speed bonus and no penalty for a rejected guess.
| Tier | Points | Position on the board | Altitude per answer |
|---|---|---|---|
| Sky High | 100 | The #1 answer — almost everyone's first thought | 2,000 m |
| Jet Stream | 64 | Ranked #2 to #4 | 1,280 m |
| Cloud Nine | 32 | Ranked #5 to #9 | 640 m |
| Kite | 16 | Off the board, still a common answer | 320 m |
| Treetop | 8 | A less common answer | 160 m |
| Grounded | 4 | A very unusual answer | 80 m |
| Missed | 0 | Pass, timeout, or an answer never accepted | 0 m |
Altitude is a direct translation of score: 700 points = 14,000 m, so every point lifts you 20 metres. A climb of 350 points puts you at 7 km, roughly cruising altitude for a jet; a perfect climb reaches 14 km, near the top of the troposphere. The stage above the game changes from daylight sky to starfield as you climb past 8 km.
Boards are estimates of how a hundred people would answer, made in advance rather than counted live. That is why a good answer can still score low, and why the review screen shows the top five after each round — over a few climbs you learn where a crowd's mind goes. In an Endless climb, a Sky High answer also restores one popped balloon, so the tier matters twice.
05Game Modes
📅 Daily Climb
Seven prompts chosen by the UTC date, the same for everyone and every language. One scored attempt per day, saved in your browser, with a live countdown to the next reset.
⛰️ Classic
Seven prompts drawn from the theme you pick. Replay freely to practise, and use a challenge code to give a friend the exact same seven prompts.
🎈 Endless
Start with three balloons. A pass or timeout pops one, any accepted answer keeps them, and a Sky High answer wins one back up to three. Keep going until they are gone.
🎯 Theme packs
Eight themes — everyday behaviour, food and taste, places and maps, digital life, culture and stories, nature and facts, human nature, objects and memory. Classic mode fills your climb from the theme first, then tops it up from the full bank.
🔗 Challenge codes
Type any short code before Classic to seed the shuffle. Share the same code (and the link) and a friend plays your exact prompt set — no account, no server.
🌐 Two languages
Switch between English and 中文 at any time. Prompts, accepted answers, rules, FAQ and result reviews all switch together; the scoring and the daily set stay identical.
06The Prompt Bank
A four-question demo gets stale in ten minutes. This page ships with 128 original prompts across eight themes, each with a nine-answer board plus off-board answers — more than 1,600 answer slots with English and Chinese aliases. Plurals, articles, word variants and everyday Chinese phrasing are recognised, so "charging cable" and "数据线" land on the same board.
None of the prompts are of the "name a fruit" kind. They ask what people really do while queuing, which classic they claim to have finished, what they pretend to understand on a phone, which science "fact" almost everyone gets wrong, and why a drawer ends up full of old cables. Each has several plausible answers but one clear crowd favourite — the gap between clever and obvious is where the game gets interesting.
Everything here is original sample content written for this fan site. Nothing is copied from an official question set or answer archive, and no board is a live count of other players. That keeps the demo independent and safe to publish.
The bank is plain data inside this one HTML file: one prompt is one line. That means it can keep growing — hundreds more questions cost only a few kilobytes each, and the page only needs a separate data file once the bank reaches the low thousands.
07Tips & Strategy
Six habits that reliably raise your altitude. None of them require specialist knowledge.
08Frequently Asked Questions
09Glossary
The terms you will meet in common-answer guides and result screens.
10Common-answer vs Rare-answer
| Common-answer climb | Rare-answer puzzle | |
|---|---|---|
| What scores highest | The most common answer | The rarest valid answer |
| Best first instinct | Trust it — the obvious word usually wins | Ignore it — dig for a less obvious example |
| A clever answer | Usually scores least | Usually scores most |
| Where you travel | Up into the sky on balloons | No fixed direction — usually a rank ladder |
| How the board is ranked | Nine everyday answers, ranked by popularity | A similar board, ranked by rarity |
| Skill you build | Reading the crowd | Breadth of obscure knowledge |
Both approaches use open-ended prompts with a board of accepted answers, a short timer, and tiers that convert a rank into points. If you are used to one, the other is genuinely disorienting for the first few rounds — which is exactly why players enjoy going back and forth.
11About This Site & Disclaimer
noillirkdaily.org is an unofficial, fan-made guide and playable demo. It is not affiliated with, endorsed by, sponsored by, or connected to any official game, publisher or trademark holder. Everything on this page was written from scratch for this site.
All prompts, answer boards, explanatory text, artwork (CSS and emoji) and code on this page are original fan-made sample content created for educational and entertainment purposes. Answer boards are estimates made in advance, not official data, not live survey results, and not a source of official daily answers. No official question set or answer archive has been copied.
The site is a single static page with no backend. There is no account, no tracking, no advertising, and no data leaves your device: your daily result, streak and local statistics are stored only in this browser's local storage and can be erased by clearing site data. Switch language at any time with the control in the top bar; ?lang=zh opens the Chinese version directly.
Planned additions: more themed prompt packs, a dated archive of sample boards, a printable scoring cheat sheet, and deeper strategy notes. This page will keep the full rules, scoring table, tips, FAQ and glossary in one place rather than scattering them across thin subpages.